The website of the historical fiction writer.

The Festival of Writing 2013 Part Ten: Playable Stories

Following on from the morning’s panel discussion, I went along to a talk on playable stories by Christine Wilks ( who is a digital writer and artist.

One example Christine showed us was a work called Tailspin, where the reader clicks over a series of shapes that tells each part of the story in a scene before moving onto the next bit. This allows the reader to read the story in any order, thus having a story presented in a non-linear way with the aid of sounds and graphics, both still and moving.

I would have loved to have heard more but I had to leave early again for another session but the examples on the website look really interesting. I think there will have to be a future post on here about computer games and books at some point.


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